Good evening, my fellow Kindred.
I apologise for the unacceptable collapse of operations here. This is due to How I Am As A Person, and also because the last few years have been A Time, for all of us. A Time that is of course still ongoing, but I am feeling more equipped to make the best of it now, and want to breathe some life back into my anaemic Dreamwidth activities - including, of course, this community.
Ironically, I spent the time away actually playing Vampire! V5 to be precise; an eighteen month stint as Storyteller for a game set in Glasgow, a showcase for the adventures of the Wild Roses (three Toreador art students investigating why their college burned down, and two Hecata who - as close family of the rival investigator - ended up along for the ride). Then a brief run as a player, very exciting, nice to have someone else take up the designated driver role so I could get drunk off my own nonsense for a while. The chronicle was Tucson By Night (no relation to popular video games - it's just where our Storyteller lives), the character was Penelope, a very English and utterly insane Lasombra who'd been sired antitribu and defected back to the Sabbat because her sire was an arsehole. Somehow, she survived the experience, and now I have to figure out what on Earth to do with a character I built and played to die at the end of the first story.
I'm currently running Vampire: the Requiem second edition for the first time, very excited about it, finding it something of a struggle here and there. It's a beautifully written game, but it's often quite unhelpful for the time-poor Storyteller on the go. I miss Revised Masquerade, which understood that it was a game, played in the real world with other people, before it was a vector for gorgeous prose or excitingly modern layout choices. Requiem has a very open default setting and some interesting mechanics that I'm enjoying the chance to play around with, I just wish it was a bit better about things like "here's a statblock for a dog if you need one" and "here's a folio of vampires who could exist in your world" - to be fair, Requiem first edition was a little better about that sort of thing, although it liked to bury five statblocks in an eighty page theory chapter.
Nevertheless, I persevere, because having my awful little tyrants inflict their Beasts and problems on each other and early-Nineties St. Petersburg isn't a dreadful way to spend a Sunday night, and it's at least reminding me that making it up as I go along is a perfectly valid way to be a Storyteller.
What are you lovely people up to?
I apologise for the unacceptable collapse of operations here. This is due to How I Am As A Person, and also because the last few years have been A Time, for all of us. A Time that is of course still ongoing, but I am feeling more equipped to make the best of it now, and want to breathe some life back into my anaemic Dreamwidth activities - including, of course, this community.
Ironically, I spent the time away actually playing Vampire! V5 to be precise; an eighteen month stint as Storyteller for a game set in Glasgow, a showcase for the adventures of the Wild Roses (three Toreador art students investigating why their college burned down, and two Hecata who - as close family of the rival investigator - ended up along for the ride). Then a brief run as a player, very exciting, nice to have someone else take up the designated driver role so I could get drunk off my own nonsense for a while. The chronicle was Tucson By Night (no relation to popular video games - it's just where our Storyteller lives), the character was Penelope, a very English and utterly insane Lasombra who'd been sired antitribu and defected back to the Sabbat because her sire was an arsehole. Somehow, she survived the experience, and now I have to figure out what on Earth to do with a character I built and played to die at the end of the first story.
I'm currently running Vampire: the Requiem second edition for the first time, very excited about it, finding it something of a struggle here and there. It's a beautifully written game, but it's often quite unhelpful for the time-poor Storyteller on the go. I miss Revised Masquerade, which understood that it was a game, played in the real world with other people, before it was a vector for gorgeous prose or excitingly modern layout choices. Requiem has a very open default setting and some interesting mechanics that I'm enjoying the chance to play around with, I just wish it was a bit better about things like "here's a statblock for a dog if you need one" and "here's a folio of vampires who could exist in your world" - to be fair, Requiem first edition was a little better about that sort of thing, although it liked to bury five statblocks in an eighty page theory chapter.
Nevertheless, I persevere, because having my awful little tyrants inflict their Beasts and problems on each other and early-Nineties St. Petersburg isn't a dreadful way to spend a Sunday night, and it's at least reminding me that making it up as I go along is a perfectly valid way to be a Storyteller.
What are you lovely people up to?